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Resources Resources!

I have added a Resources section to my website, above, where I will share links to awesome Rigging related topics, tutorials, and scripts that I often consult. 

I will organize them accordingly as the list grows.

Rav!

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This is what I have been up to recently in my new position at Moonbot Studios. Lead Rigger.

Designed both character rigs and managed hair simulations for both characters. All hair except for the ending on the girl. (After her hat gets blown off.)

Really fun experience. 

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This is my Character TD/Rigging Reel for Iron Man 3. 

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Video description of myTab ui. 

Sorry for the bad refresh rate, I am looking another solution for screen capturing on windows. 

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Larger images from my previous post

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myTab UI

          I got the idea to make this UI when I realized that at big studios people would only get together to discuss big issues. Obviously there is merit to this way of practice, because you cannot stop to have a meeting every time Maya decides to hiccup, or an aim constraint flips. But this leaves a huge area or portion of time unaccounted for, and that is the small everyday convenience tools that we as TD’s, Animators and technical artist alike, use to make things move along a little faster. 

Example. 

While working at Digital Domain, about 6 months in, I discovered that a fellow TD, working on a different movie, had a small collection of tools that he had made to make painting weights easier. It did a wide assortment of things from, a better “weight hammer” to a specialized copy & paste for vertices weighting. This was an excellent find, I thought to my myself. But it was sad to realize that I had spent months without knowing it existed, think of time the could have been saved! 

So I thought to myself what if I created a tool that allowed everyone to share shelf buttons, scripts, and oddities alike? That’s GREAT!

Read More

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Hey everyone, 
I wanted to demonstrate a feature I added to my script editor in Maya. This button forces a save on all your tabs within the script editor without having to close Maya. 
This is useful when you are testing some code that may be a work in progress. Meaning it has the potential to crash your session or cause an infinite loop where you would have to force close it yourself. 
So the next time you open up Maya your tabs will be exactly the way you left it when you saved. 
I may implement an auto save feature if I think its worth it. 

Hey everyone, 

I wanted to demonstrate a feature I added to my script editor in Maya. This button forces a save on all your tabs within the script editor without having to close Maya. 

This is useful when you are testing some code that may be a work in progress. Meaning it has the potential to crash your session or cause an infinite loop where you would have to force close it yourself. 

So the next time you open up Maya your tabs will be exactly the way you left it when you saved. 

I may implement an auto save feature if I think its worth it. 

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DemoClip of the work I did on Skylanders for the 3DS. 

More can be seen at PandaPanther!

Facial Rigs and Biped setup.

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A scene that I worked on in Iron Man 3. 

Digital Doubles

Mark42

AirForce One

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Hey guys!

I like to do proof of concepts for a lot of different types of setups that I haven’t had experiences with yet, so here is another.

A simple wing Rig/Setup with some quick animations to demonstrate.

The only thing I need to add is individual controls along the bottom to control a smaller group of feathers.