This is my Character TD/Rigging Reel for Iron Man 3.
Video description of myTab ui.
Sorry for the bad refresh rate, I am looking another solution for screen capturing on windows.
Larger images from my previous post.
I got the idea to make this UI when I realized that at big studios people would only get together to discuss big issues. Obviously there is merit to this way of practice, because you cannot stop to have a meeting every time Maya decides to hiccup, or an aim constraint flips. But this leaves a huge area or portion of time unaccounted for, and that is the small everyday convenience tools that we as TD’s, Animators and technical artist alike, use to make things move along a little faster.
While working at Digital Domain, about 6 months in, I discovered that a fellow TD, working on a different movie, had a small collection of tools that he had made to make painting weights easier. It did a wide assortment of things from, a better “weight hammer” to a specialized copy & paste for vertices weighting. This was an excellent find, I thought to my myself. But it was sad to realize that I had spent months without knowing it existed, think of time the could have been saved!
So I thought to myself what if I created a tool that allowed everyone to share shelf buttons, scripts, and oddities alike? That’s GREAT!
DemoClip of the work I did on Skylanders for the 3DS.
More can be seen at PandaPanther!
Facial Rigs and Biped setup.
A scene that I worked on in Iron Man 3.
I like to do proof of concepts for a lot of different types of setups that I haven’t had experiences with yet, so here is another.
A simple wing Rig/Setup with some quick animations to demonstrate.
The only thing I need to add is individual controls along the bottom to control a smaller group of feathers.
My Demo Reel is live!
This is just me messing around with the concept of dynamic treads for a tank or what ever.